Summer Youth Arts Technology Program at Peekskill
State of the Art Equipment • Nurturing Instruction • Opportunity for Fun & Creativity
The Peekskill Center for the Digital Arts is located at 27 North Division Street, Peekskill, NY. Please call 914-606-7300 or email firstname.lastname@example.org to register.
For details on scheduling and tuition cost, check the youth flyer. Visit www.sunywcc.edu/peekskillyouth or view the flyer below.
Click here to view the Summer 2021 Youth Arts Technology Program in PDF format.
The Youth Arts Technology program is a STEAM program focused on engaging youth in arts technology integration that will better prepare them for advanced study and work in the 21st century. STEAM (Science, Technology, Engineering, Art, and Mathematics) focuses on the hybridization of art and science and develops critical creative thinking. These courses are designed to encourage self-expression, collaboration, and innovation. Students will combine manual and digital skills to realize a take-away portfolio project.
Students may register for one or more classes for their age group, teens ages 11-17 or children ages 7-10. All classes run for two weeks and meet Monday through Thursday. Game Design and 3D Animation meet for 4 hours with a half-hour lunch break. All other classes meet for 2 hours. A half-hour break is offered at 11:30 am and 2:00 pm for students continuing to the afternoon sessions.
Painting & Drawing
Get your ideas out of your sketchbook! Make your studio in your home; enjoy painting together, and being creative in this Zoom virtual studio class that is interactive. Learn about traditional painting and drawing materials; students will learn from discussion, group critique, examples of art, while honing art skills of observation, gesture, composition, value, color mixing, and brush stroke, etc. The teaching artist demonstrates painting and drawing techniques for portraiture, representing the human form, character design, landscape, abstraction, or your ideas. Students will work individually and collaboratively to make portfolio pieces.
Mixed Media Printmaking
This course will introduce innovative ways to make homemade prints while also introducing how everyday technology like copy machines, computers, and jet printers make printing possible and contemporary. Learning together on Zoom remotely, students will make a portrait print by using a photograph. Drawing from observation and imagination, students will make designs for printmaking projects like tee shirts, posters and artwork to frame. The instructor will introduce soft linocut, monotype, stenciling, and how to marbleize paper, to create prints on rice paper and other printmaking papers. A fun course for setting up your studio at home, the teaching artist will provide photographs of the set-up of your art materials for each printmaking project in this studio course.
Coding for Kids
Give your child the edge and have them engage in coding sequences of instructions that empower them to control robots and gaming interfaces. Students need to be able to write commands in the right sequence in order to communicate their instructions to others. Computer coding is what makes this possible and is a key 21st century competency for children today. Students will code stories, animations, and games and share them with others. Offered for children ages 7-10.
You play e-sports but did you ever wonder how to build an interactive game? The gaming industry is an exciting, burgeoning field that requires the technical ability of a computer programmer and the creativity of an artist. Dive into interactivity with a multimedia designer. Start programming and designing your own games. Students will work with a game designer to develop characters and interactive user experience. Offered for teens ages 11-17.
Students will learn the mechanics of Maya, an industry-grade 3D software environment, and produce a moving character of their own investigation. In addition, this studio offers printing technologies. Students will be able to take home a QuickTime movie of their animation and a 3D print of their form. Offered for teens ages 11-17.
Digital Painting and Drawing
Learn how to utilize a stylus and tablet to create intricate texture maps for 3D objects, self-portraits, and compositing digital photography to create new cosmic vistas. Students will engage in a deep understanding of the technical challenges of painting and drawing utilizing Adobe Photoshop with the help of a master digital painter.
Young filmmakers will create short composites of sampled images, stop-animations, sound, voice overs, and chroma-key footage that reflect today and envision tomorrow. Students composite layers of images, text, and sound in ways that make meaning to them. This will provide students with an opportunity to be a digital visual DJ and express themselves through multimedia. Students will utilize tools such as: Final Cut Pro, Garage Band, and green screen production. Offered for teens ages 11-17.
Students will imagine, develop, and design animated film shorts while practicing digital 2D animation. They will develop their own drawing to build characters and sets to support stories of their own creation. This class integrates traditional and digital media and skills. These stories will turn into digital illustrations and stop animations that will be translated into moving images in time-based software.
Enable your student to make robots that move, make sounds, display lights, etc. Using the latest technology students will create their own mechanized robot of their own design. Students will learn the latest in electronics, coding, and 3D printing technology. Offered for teens ages 11-17.
TinkerCAD for Kids
TinkerCAD is a free web-based software that allows students to create 3D forms. These forms may be extruded, replicated, and combined to created elaborate shapes and works of art. Students will build in TinkerCAD and then output their artworks in our Makerspace as 3D prints. Offered for children ages 7-10.
CAD for Teens
CAD, Computer Aided Design, is a professional software tool that enables architects, engineers, industrial designers, etc. to analyze, prototype, and optimize their designs. This is a great opportunity to give your student access to training on an industrial tool that enables them to make details engineering drawings and create 3D prints from them. Offered for teens ages 11-17.